Get the Math

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I teach a cross-categorical special education class of 6th- and 7th-grade students. I used this lesson yesterday, and it was AWESOME! The kids loved it. They were totally engaged. Thank you!

-- A Get the Math teacher

Program Type

Curriculum/Instructional Materials
Informal /Out of School

Target Audience

All Students

Location

Nationwide

Grades

Grades 6 - 8
Grades 9 - 12

 Promising link

Program Impact

Since 2011, Get the Math has reached 240,000 web users and aired in 54 percent of U.S. TV households in 92 markets across the country. Formative evaluation found Get the Math helped students produce more sophisticated algebraic solutions and identify ways algebra is used in the real world, while teachers rated Get the Math positively for educational value, usefulness and student engagement.

 

Program Overview

Get the Math is a multimedia project that combines video and web interactivity to help middle and high school students develop algebraic reasoning skills that form a critical building block for mathematical literacy.

Get the Math is a multimedia project that combines video and web interactivity to help middle and high school students develop algebraic reasoning skills that form a critical building block for mathematical literacy. Drawing on conventions of popular reality TV shows, Get the Math engages students in exploring the math in music, fashion, videogames, restaurants, basketball and special effects.

Get the Math lessons begin with video segments profiling young professionals, who then pose challenges connected to their jobs to two teams of teens. Students are encouraged to try the challenges themselves using interactive tools on the project website before watching a video of two teams of teens sharing their solutions. Students can further explore similar and extended algebraic concepts—such as proportional reasoning, line of best fit, linear equations, quadratic functions and inverse relationships—with more interactive challenges.

Get the Math is designed to support a diverse spectrum of students with different learning styles and abilities, especially those who struggle with traditional math lessons. Real-world contexts of interest to teens, animation, graphics, music, a multiracial cast and the reality-show production style are engage a wide range of learners, including minority students. The goal is to help provide all students, not just a select few, with access to a mathematical learning environment that helps prepare them for both college and the world of work.

Teacher resources on the website include a training video showing how to use project materials in the classroom, a teacher’s guide with lessons plans aligned to the Common Core Content and Mathematical Practices Standards, student handouts and solutions with multiple strategies. 

Get the Math has earned a number of awards and honors, including:

  • 2014 Parents Choice Award (Gold)
  • 2013 Daytime Emmy Nominee – Outstanding New Approaches
  • 2012 New York Emmy Award – Outstanding Informational/Educational Program
  • 2012 National Educational Telecommunications Association Award for Instructional Media
  • 2012 Webby Awards – Honoree (Education)
  • 2012 Japan Prize International Contest for Educational Media – Finalist (Youth)
  • 2011 Gold Parents’ Choice Award (TV Programs – Children)
  • 2011 CINE Golden Eagle Award
  • 2011 Chicago International Film and Video Festival – Silver HUGO
  • 2011 US International Film and Video Festival Certificate for Creative Excellence
How To Get Involved

There are a number of opportunities to support Get the Math, from funding additional teacher training and outreach to supporting the production and distribution of new Get the Math content modules.

Funders and Partners

Next Generation Learning Challenges
The Moody’s Foundation

Contacts

Jill Peters (peters@thirteen.org)
Michelle Chen (chenm@thirteen.org)

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Design Principles

The programs in this database clear a high bar. STEMworks reviewed each program against CTEq's Design Principles for Effective STEM Philanthropy.

  • Accomplished
  • Developing
  • Undeveloped

Overarching Principles

  • Need

    Identify and target a compelling and well-defined need.

  • Evaluation

    Use rigorous evaluation to continuously measure and inform progress towards the compelling need identified.

  • Sustainability

    Ensure work is sustainable.

  • Replication and Scalability

    Demonstrate replicability and scalability.

  • Partnerships

    Create high impact partnerships

  • Capacity

    Ensure organizational capacity to achieve goals.

STEM Principles

  • Challenging and Relevant Content

    Offer challenging and relevant STEM content for the target audience

  • STEM Practices

    Incorporate and encourage STEM practices.

  • Inspiration

    Inspire interest and engagement in STEM.

  • Under-Represented Groups

    Identify and address the needs of under-represented groups.