Engineering Everywhere is a great program developed by great people. All of us at i2 have been thrilled with the impact the Engineering Everywhere curricula has had on our students.
-- Ethan Berman, i2 Camp Founder
More than 3,000 afterschool and camp programs downloaded Engineering Everywhere materials in just the first year that curriculum units were available, reaching an estimated 15,000 middle school-aged children. With additional support, the program could reach an estimated 50,000 more children in three years. In early evaluations of pilot units, educators gave the program high marks for quality and youth engagement.
Engineering Everywhere is designed with out-of-school time in mind. Flexible curriculum units present personally meaningful and globally relevant engineering challenges that engage young people in problem solving, critical and creative thinking, and opportunities to learn from one another. Right now, four curriculum units are available:
In 2015, Engineering Everywhere will release six more units:
Each unit includes six to 10 activities and takes 45 to 60 minutes to complete. Detailed lesson plans, helpful background information, “suggested questions” and online resources—including engaging audio and video segments—help educators push young people to the next level of engineering thinking. Professional development workshops build educators’ confidence in leading engineering activities in afterschool or camp programs.
There are many ways to become involved with Engineering Everywhere:
The programs in this database clear a high bar. STEMworks reviewed each program against CTEq's Design Principles for Effective STEM Philanthropy.
Identify and target a compelling and well-defined need.
Use rigorous evaluation to continuously measure and inform progress towards the compelling need identified.
Ensure work is sustainable.
Demonstrate replicability and scalability.
Create high impact partnerships
Ensure organizational capacity to achieve goals.
Offer challenging and relevant STEM content for the target audience
Incorporate and encourage STEM practices.
Inspire interest and engagement in STEM.
Identify and address the needs of under-represented groups.